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May 08 2009

Welcome Change from Turn-Based to Real Time in Tales of Symphonia

Published by animatedwriter at 10:19 pm under Musings, Nintendo Wii, Tales Edit This

Graphics-wise, going from a graphics giant like Lost Odyssey to Dawn of the New World has been a bit painful on the eyes. The graphics on the Wii RPG are far brighter, but definitely more on the anime side than anything else.

So while that is a downside to the game, the combat style is such a breath of fresh air. Granted, it’s a new frustrating breath of fresh air, because I have to switch the gears in my brain. I was so used to taking my time in making decisions and planning my strategy that I’ve fallen out of the habit of making quick decisions. That’s a bit of a problem when the combat happens in real time. I haven’t died alot..yet…but I have had to heal myself far more than I should. I went through the same issue when I started Crisis Core, so I know I’ll get over this one just as quickly.

One reason why I stopped playing Final Fantasy VII is because I couldn’t handle playing two turn-based games at once. The gameplay was too slow for me and it was driving me insane. So now that I’m playing Dawn of the New World that features real-time combat, I will be picking up Cloud’s buster sword once again.  But not too soon. I want to swim in this action for a little while before slowing things back down again.

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