Mar 22 2009
Burn Out - Common Ailment of RPG Play
When you get close to the end of a RPG, you usually have options as what to do next. You can continue to follow the story, go on some sidequests, go back and treasure hunt, or travel back and forth encountering needless battles for the sake of leveling up. This is usually the point in the game that players get burned out and just want to wrap up the story so they can move on to something else.
I often wonder why so many sidequests are put near the end of the game. I know that the main purpose is to help players level up for the final boss, but why not sprinkle the sidequests throughout the gameplay? Would it disrupt the story THAT much? It would personally help my cases of burn out.
I’m at that point with Lost Odyssey. I’ve chosen to go through the sidequests, treasure hunt, level up, and retrieve any lost dreams that I missed. Some of it I’m doing for my own curiosity, some for my personal feeling of accomplishment, some to make the road ahead a little easier, and some for those damn Achievements. I’m having a difficult time with not ending up bored with some things. I think I’m going to have intersperse my gameplay with another non-RPG game, or maybe drink a few cafe mochas before playing.















