Mar 14 2009
Replayability of RPGs
It’s usually the length of time it takes to complete a RPG that deters gamers from playing the game again. So many try to obtain everything the first time around: chests, spells, skills, items, limit breaks, whatever. That’s usually my goal as well when I play a game for the first time, but after a few hours, I focus on learning the gameplay and getting through the story over obtaining every item. When I come back for a second go around, I should know where to go and the layout of the land, so finding every item, learning every spell, and obtaining every limit break (if it’s a FF game) becomes a priority. For example, maybe the second time I play Kingdom Hearts 2 I’ll actually make a real attempt at completing Jiminy’s Journal.
Since I have a huge stack of games at well, all times, I really wanted to learn every skill, find all the chests, and unlock every dream my first time playing Lost Odyssey. Who knows when I’ll find the time to pick it up again. If I continue to write about games, I may never be able to. But there have been times when I haven’t explored the areas as much as I’ve should, and I know I’m not going to come close to finding every Seed since I goofed off too much in the beginning and missed a bunch. Not only that, but I didn’t fully grasp the notion of learning skills in the beginning, so I’m really behind on learning skills from the mortals. Just when I think I’m catching up, they all learn five more. Not to mention the fact that I keep finding new accessories to learn skills from. I started that too late as well.
Well, lessons learned for next time, right? Maybe? If there is a next time?
Sigh.















