My very first experience with RPGs made me avoid them for um, about ten years. I was in college, and I went to a friend’s apartment to wait for my boyfriend (now husband) to get off work. He was playing Final Fantasy VIII (at least I think it was VIII… it was a Final Fantasy for the PSOne and it wasn’t VII) and driving me insane. I watched him summon Shiva over and over and over so I got to see the same huge elaborate cut-scene over and over and over. That wasn’t obviously boring enough, because he went after a boss fight he had NO business starting. It was against a dragon, and the dragon killed Shiva early on. That pleased me a little. But after that, every time the dragon fluttered its wings (I’m being serious about the attack), it killed one of the partymembers and mortally wounded the other. So then my friend had to use his best fighter’s turn ti revive the dead healer. The healer then healed the other one. The other one tickled the dragon. The dragon fluttered his wings. Rinse and repeat. I watched this for half an hour, cursing my boyfriend for taking his sweet ass time and leaving me with this torture. For those wondering, no, he didn’t defeat the dragon. The dragon finally administered another attack, wiping out the entire party in one breath.
This viewing of really bad play on my friend’s part really affected me, and it still does a little. When I started Final Fantasy VII, I told my husband that if I came across a dragon boss or if Shiva’s animation was similar in any way, I would turn off the game and put it up for sale on Amazon that very minute. (Thank God Shiva looks nothing like she did that night… the story is too good!)
Even though I’ve gotten over this revulsion and have started to really enjoy turn-based RPGs, it doesn’t mean that this downward cycle of death hasn’t frustrated me while playing them. It’s even more frustrating when you get to the point of realizing that you can’t stop it; you can only postpone the inevitable. When one partymember goes down, it isn’t that big of a deal. The other night while playing Final Fantasy VII, a boss kept killing Red XIII no matter what I did, so I left the poochie dead the rest of the fight. I got tired of wasting Phoenix Downs and a turn on a member that was going to die next turn anyway. Cloud and Aerith defeated the boss with no issues after I gave up on reviving him.
It’s when two members go down that things get hairy, even if your party can hold five members. Then you can only heal one at a time, but you don’t want to use two members’ turns at the same time to revive them. You still have enemies to fight, and they aren’t wasting their turns to resurrect one another.
So you resurrect one, continue fighting the enemies, and pray that that one member doesn’t get hit again because resurrecting them doesn’t give them much HP. You won’t use one of the others to heal them, because you can’t waste more attacks this turn. But of course, your recently revived friend is hit again and down for the count. But wait, since you used a turn to revive them instead of healing another member, that member in poor health gets hit and consequently killed. At this point, all you can do is laugh. You knew it was all over when one member you revived was killed instantly. The knife was twisted in further when you watched that same enemy launch that same devastating attack again at another member.
So you watch your last member go down in the next attack, because there’s no way he’s going to survive the enemy’s turn as he’s tried to save others instead of healing himself. As the enemy revs up the final blow, you start to recalculate where things went wrong, revise your strategy, figure out what accessories you need or don’t need, and then pray you saved rather recently.
But you know you didn’t.